| Can manipulate an object with TechF equal to your level or less. Wall spikes & Pits are slay branded vs you. Ranged attacks vs you are Stun branded (duration 1 segment). |
| Level 1 ¶: 1V, 1/r, Touch a slain Boss: They are Erased from the chalkboard; you gain one of their abilities permanently (this will be similar mechanics to Uncommoner3). This ability costs DL energy points to activate where DL is the DL of the slain Boss. This ability has a 28 point energy gauge which can be refilled by a number of points equal to the DL of each slain monster you defeat. |
| Level 1: Megabuster: You always have a (free) Megabuster weapon, which fires an endless supply of energy pellets. Damage is 1d10,19+/x2. Base number of attacks is as dart. Your energy pellets have a range of 30*LVL feet. |
| Level 1: Rush: 1F, 10 energy points: choose one- Fly 20” (D) 1 rd, LVL*10hp mount 1 rd, or water breathing(as spell) 1rd |
| Level 2: Energy tank: 1M, LVL/d: Heal self. |
| Level 3: 0, when moving: Slide (+1instance of tactile movement, no parting shots). |
| Level 4: 1V, while attacking: Charged shot: x2 megabuster dmg. |
| Level 5: 1M: Summon a DL I robotic bird creature named “Beat”. |
| Level 6: Energy Balancer: You may be healed above max at a rate of 1hp per 10hp healed. If healed 28hp this way, instead add extra 1/d activation to the Energy tank ability at level 2. |
| Level 7: Protoman’s Shield: +1bV and 1bV: Reflect a ranged attack back at its attacker. |
| Level 8: 1V, while using an ability of a slain Boss: Activate a different offensive ability of a slain Boss in addition to using that ability. |
| Level 9: Item Shop: Always have access to [E8] high technology equipment where gp cost=10*XPV. Divide cost by LVL. |
| Level 10: 1bV, sacrifice “Beat”: Immune Slay this segment. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|